![]() ![]() In any of the active modes the Spirit will be unable to recover its HP and SP naturally. Using the same skill at the same level again will switch back to Idle mode. The Spirit will stay beside the summoner for 10, 15 or 20 minutes, depending on the level of each Call skill.ĭepending on the level used of the Spirit Control skill, the Elemental Summon will perform the following actions: switch to Passive mode (Level 1), Defensive mode (Level 2), or Offensive mode (Level 3). To call forth an Elemental Spirit, the player must cast Call Agni, Call Aqua, Call Ventus or Call Tera. Tera: increase its ATK and DEF by (SummonLv × 5) and (SummonLv × 25), respectively.Ventus: increase its MATK and Flee Rate by (SummonLv × 10) and (SummonLv × 20), respectively.Aqua: increase its MATK and MDEF by (SummonLv × 20) and (SummonLv × 10), respectively.Agni: increase its ATK and Hit Rate by (SummonLv × 20) and (SummonLv × 10), respectively.MDEF = SummonerMDEF + Floor(SummonerINT ÷ (5 − SummonLv))įlee Rate = SummonerFLEE + Floor(SummonerBaseLv ÷ (5 − SummonLv)) MATK = SummonLv x (Floor(SummonerINT ÷ 2) + Floor(SummonerDEX ÷ 4))ĪSPD = Floor(SummonerDEX ÷ 10) + (SummonLv x 3) + 150ĭEF = SummonerDEF + Floor(SummonerBaseLv ÷ (5 − SummonLv)) Max HP = × Floor((SummonLv + 2) ÷ 3)ĪTK (Max) = Floor(SummonerMaxSP ÷ (18 ÷ SummonLv)) + (1 ~ 100)ĪTK (Min) = Floor(SummonerMaxSP ÷ (18 ÷ SummonLv)) To calculate the Elemental Spirit' stats, use the following equations: Because there is no window available for these creatures, none of these stats will be visible. When an Elemental Spirit is summoned, it inherits all the stats of the summoner, plus additional stats based in the property of the Spirit. There are four types of Elemental Spirits, which represent the four basic elements.
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